

Shaman - the advanced class is the Blood Caller.If the strike is successful and not blocked, the target is dragged into the melee range of the party. The Harpoon allows the marauder to throw a harpoon to enemy within a range of 4. The maurauder can go create Crippling Trap, where he sets up a trap on the party's position, causing damage and decreased action to enemies. Hunter - the advanced class is the Marauder.The warmonger can go into Bloodrage, where he will deal more damage the greater his health is below his maximum. Barbarian - the advanced class is the Warmonger.Fire is the power of the Rune Priest, and he or she can practice fire magic to the grandmaster level. The Runelord can create the Searing Rune, which deals fire damage to everyone on the tile and around it. Runepriest - the advanced lass is the Runelord.The Snaring Short can immobilize the target of his first strike until the end of the turn. The range of the pathfinder's crossbow attacks is increased by 2. Scout - the advanced class is the Pathfinder.The Shield Guard uses a shield wall to block a few attacks. Defender - the advanced class is the Shield Guard.The druid elder can also Nurture, regenerating health of the character with the lowest health every turn. The druid elder can clam all enemies in sight with Harmony. Druid - the advanced class is the Druid Elder.The warden can do a point blank shot, where he performs a ranged attack against all enemies in front of the party. Ranger - the advanced class is the Warden."Death is swift, and the Blademaster is eternal" will be the motto of the ultimate blademaster. The blademaster can do the Carnage move, where he performs a full melee attack against every enemy around the party. The Bladedancer starts with the Earth class, so that means he or she can cast regeneration as this additional action. The Blademaster can Cleave, allowing one additional action if he defeated at least one enemy with a melee attack.


Bladedancer - the advanced class is the Blademaster.This incredible tactical advantage allows the freemages within the time frozen sphere to buff up and heal up and begin battle anew. The freemage can Time Freeze, where the enemeis outside cannot be attacked or attack or move. Freemage - the advanced class is the Archmage.The Mandate of Heaven allows one to call upon Elrath to enchant all melee and ranged weapons and magical foci in the hands of each party member, thus adding light damage to the normal damage. The Paladin can Lay on Hands, where he or she can spend all his mana to restore the health of all party members. Crusader - the advanced class is the Paladin.The Windword's Dash allows the party to dash forward one tile. Against an enemy with full health, the Windsword first strike cannot be blocked or evaded and is always a critical. Mercenary - the advanced class is the Windsword.
